- JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 MAC OS X
- JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 ARCHIVE
- JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 SOFTWARE
When iOS was introduced, it was named iPhone OS.
JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 MAC OS X
Before then, Apple marketing simply stated that iPhone ran a version of Mac OS X made specifically for the iPhone.
JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 SOFTWARE
iOS did not have an official name until the official release of the iPhone software development kit ( iPhone SDK) on March 6, 2008. June 2007 saw the official release of what eventually became iOS – concurrently with the first iPhone.
Closed FCP, then opened it and the titles were unrendered, BUT instantly appeared, when I assume it found them. thinking this may have caused the issue with the renders, I created a new test Library and left every thing in the Library on the main drive, created a project with some titles and rendered it. So that's what I've been doing, leaving the main Library on the Main drive and putting all the media on my external drives. So the new FCPX way of packing everything into the Library was a little confusing, until I realized you can modify these locations for the imported media. I used to keep all my footage (remember capture scratch?) on separate drives and the Project files on my main HD. I'm a fairly new user of FCPX having finally left legacy FCP6. I've been doing it since fcpx was launched and never experienced any issues other than exceptional stress situations or plugins failing and causing a crash (audio plugins in particular) I know, advice says no but it's all about the money.
JPG BLURS WHEN PLAYING FINAL CUT PRO X 10.3.1 ARCHIVE
I use the 3TB system drive then archive the library and remove. I wonder if it might be something to do with the combo drive? FCP looks for the render files on the SSD but the OS has since moved them. 2015 iMac and Catalina and it's still gonna take a couple of hours. Now I'm rendering much of it again today. I rendered it yesterday ready to give it the final once over today for export. Noise reduction isn't switched on until the final render (after editing and returning to optimised/original). This project is based on a 3 video, 1 audio multicam clip with film convert and neat noise reduction added in the multicam angles.
The next day much of what I rendered the previous day now needs doing again.